It requires a team of designers, developers, product managers and business leaders to develop and implement innovative ideas.
During the first day of the process, the team is dedicated to understanding the problem and establishing a work plan, addressing processes such as: problem statement, market research and identification of possible solutions. The second day is a bit more technical, it is the moment in which ideas are generated, remember that in this stage you can include simple paper prototypes or more complex digital prototypes. Experimentation is the key for your team to become familiar with the project.
The third day is for you to focus on finding the best solution, after the trial and error stage, and create a storyboard. Here you have to determine the overall user experience, map the journey, identify key features and functionalities. During the fourth day, the team must create a high-fidelity prototype according to the final solution they have arrived at, this could include the development of a functional application, a website or even a physical product.
Finally, on the fifth day, the team must test the prototype with real users. Conduct interviews with them, usability tests and/or focus groups. The goal of this process is to gather feedback and information about the solution that was chosen. The feedback will allow you to refine and improve the solution, and you will also be able to make informed decisions on whether or not to proceed with the development.
One of the main advantages of the Design Print approach is that it allows you to perform and experiment quickly. Your team can get to the prototyping stage and consequently to testing and feedback, focusing on a timeline of just five days. This will help you make more informed decisions in a shorter period of time during the process.
Another advantage of the Design Sprint is that it brings together a diverse group of stakeholders for collaboration and decision making. This will help you ensure that everyone is aligned on what the problem and solution is, considering all points of view. It also promotes an experimental culture fostered by creativity.
Finally, the Design Sprint methodology is an effective method for prototyping and implementing new ideas in a faster way, making informed decisions and being able to bring products to market with the necessary improvements focusing on only a five-day period of time.
At BluePixel we use sprints to measure and track the progress of our projects with the design sprint, if you are interested in using it in your projects write to email@example.com